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274
OOP/FiveInARow/chessBoard.cpp
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274
OOP/FiveInARow/chessBoard.cpp
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#include "fiveInARow.h"
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// clang-format off
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char ChessBoard::emptyBoardString[3][29][4] = {
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{
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"┏", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┓"
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},
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{
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"┠", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┨"
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},
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{
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"┗", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┛",
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}
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};
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// clang-format on
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char ChessBoard::toHex(int num) {
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if (num < 10) {
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return num + '0';
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}
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else {
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return num - 10 + 'A';
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}
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}
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void ChessBoard::makeTitle() {
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std::cout << " ";
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for (int i = 1; i <= this->size; i++) {
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std::cout << " " << this->toHex(i);
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}
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std::cout << std::endl;
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}
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ChessBoard::ChessBoard() {
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this->chessCount = 0;
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this->size = 15;
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}
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ChessBoard::~ChessBoard() {
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}
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void ChessBoard::show() {
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this->makeTitle();
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for (int i = 0; i < 15; i++) {
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std::cout << this->toHex(i + 1) << ' ';
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char(*emptyLineRef)[29][4] = NULL;
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if (i == 0) {
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emptyLineRef = &emptyBoardString[0];
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}
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else if (i == 14) {
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emptyLineRef = &emptyBoardString[2];
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}
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else {
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emptyLineRef = &emptyBoardString[1];
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}
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int j = 0;
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for (; j < 15; j++) {
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if (this->ChessPieces[i][j].isEmpty()) {
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std::cout << (*emptyLineRef)[j * 2];
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}
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else {
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std::cout << this->ChessPieces[i][j].show();
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}
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if (j < 14) {
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std::cout << (*emptyLineRef)[j * 2 + 1];
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}
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}
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std::cout << std::endl;
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}
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}
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bool ChessBoard::setChess(bool color, int row, int column) {
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if (row > 14 || row < 0 || column > 14 || column < 0) {
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std::cout << "Out of border!" << std::endl;
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return false;
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}
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if (!this->ChessPieces[row][column].isEmpty()) {
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std::cout << "There already is a chess piece!" << std::endl;
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return false;
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}
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this->ChessPieces[row][column].setColor(color);
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this->chessCount++;
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return true;
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}
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void ChessBoard::reset() {
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for (int i = 0; i < 15; i++) {
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for (int j = 0; j < 15; j++) {
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this->ChessPieces[i][j].reset();
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}
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}
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this->chessCount = 0;
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}
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bool ChessBoard::isFull() {
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return this->chessCount == 15 * 15;
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}
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bool ChessBoard::checkWinner(int row, int column, bool color) {
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int connetCount = 0;
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int i = row, j = column;
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int possiblePieces[9][2] = {0};
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// vertical
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for (; i < 15; i++) {
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if (this->ChessPieces[i][j].isEmpty()) {
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break;
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}
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if (this->ChessPieces[i][j].getColor() == color) {
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possiblePieces[connetCount][0] = i;
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possiblePieces[connetCount][1] = j;
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connetCount++;
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}
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else {
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break;
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}
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}
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for (i = row - 1; i >= 0; i--) {
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if (this->ChessPieces[i][j].isEmpty()) {
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break;
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}
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if (this->ChessPieces[i][j].getColor() == color) {
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possiblePieces[connetCount][0] = i;
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possiblePieces[connetCount][1] = j;
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connetCount++;
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}
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else {
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break;
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}
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}
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if (connetCount >= 5) {
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for (connetCount--; connetCount >= 0; connetCount--) {
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this->ChessPieces[possiblePieces[connetCount][0]]
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[possiblePieces[connetCount][1]]
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.setWin();
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}
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return true;
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}
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// horizontal
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i = row;
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j = column;
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connetCount = 0;
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for (; j < 15; j++) {
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if (this->ChessPieces[i][j].isEmpty()) {
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break;
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}
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if (this->ChessPieces[i][j].getColor() == color) {
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possiblePieces[connetCount][0] = i;
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possiblePieces[connetCount][1] = j;
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connetCount++;
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}
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else {
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break;
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}
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}
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for (j = column - 1; j >= 0; j--) {
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if (this->ChessPieces[i][j].isEmpty()) {
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break;
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}
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if (this->ChessPieces[i][j].getColor() == color) {
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possiblePieces[connetCount][0] = i;
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possiblePieces[connetCount][1] = j;
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connetCount++;
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}
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else {
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break;
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}
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}
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if (connetCount >= 5) {
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for (connetCount--; connetCount >= 0; connetCount--) {
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this->ChessPieces[possiblePieces[connetCount][0]]
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[possiblePieces[connetCount][1]]
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.setWin();
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}
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return true;
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}
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// left-up
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i = row;
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j = column;
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connetCount = 0;
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while (i < 15 && j < 15) {
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if (this->ChessPieces[i][j].isEmpty()) {
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break;
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}
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if (this->ChessPieces[i][j].getColor() == color) {
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possiblePieces[connetCount][0] = i;
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possiblePieces[connetCount][1] = j;
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connetCount++;
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}
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else {
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break;
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}
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i++;
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j++;
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}
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i = row - 1;
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j = column - 1;
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while (i >= 0 && j >= 0) {
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if (this->ChessPieces[i][j].isEmpty()) {
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break;
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}
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if (this->ChessPieces[i][j].getColor() == color) {
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possiblePieces[connetCount][0] = i;
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possiblePieces[connetCount][1] = j;
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connetCount++;
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}
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else {
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break;
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}
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i--;
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j--;
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}
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if (connetCount >= 5) {
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for (connetCount--; connetCount >= 0; connetCount--) {
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this->ChessPieces[possiblePieces[connetCount][0]]
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[possiblePieces[connetCount][1]]
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.setWin();
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}
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return true;
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}
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// right-up
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i = row;
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j = column;
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connetCount = 0;
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while (i >= 0 && j < 15) {
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if (this->ChessPieces[i][j].isEmpty()) {
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break;
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}
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if (this->ChessPieces[i][j].getColor() == color) {
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possiblePieces[connetCount][0] = i;
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possiblePieces[connetCount][1] = j;
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connetCount++;
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}
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else {
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break;
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}
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i--;
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j++;
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}
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i = row + 1;
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j = column - 1;
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while (i < 15 && j >= 0) {
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if (this->ChessPieces[i][j].isEmpty()) {
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break;
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}
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if (this->ChessPieces[i][j].getColor() == color) {
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possiblePieces[connetCount][0] = i;
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possiblePieces[connetCount][1] = j;
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connetCount++;
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}
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else {
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break;
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}
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i++;
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j--;
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}
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if (connetCount >= 5) {
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for (connetCount--; connetCount >= 0; connetCount--) {
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this->ChessPieces[possiblePieces[connetCount][0]]
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[possiblePieces[connetCount][1]]
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.setWin();
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}
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return true;
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}
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return false;
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}
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