添加构造函数。
This commit is contained in:
475
OOP/FiveInARow/main.cpp
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475
OOP/FiveInARow/main.cpp
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@@ -0,0 +1,475 @@
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#include <iostream>
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#include <string>
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#define BLACK false
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#define WHITE true
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// 还没有实现判定输赢
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// todo: 棋盘满时判定和棋
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// clang-format off
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std::string boardTitle = " 1 2 3 4 5 6 7 8 9 A B C D E F";
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char emptyBoardString[3][29][4] = {
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{
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"┏", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┓"
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},
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{
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"┠", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┨"
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},
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{
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"┗", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┛",
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}
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};
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// clang-format on
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enum putChessPieceResult { failed, success, win, fullBoard };
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class ChessPiece {
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private:
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bool color;
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bool isEmptyStatus;
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bool isWinStatus;
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public:
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ChessPiece() {
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this->isEmptyStatus = true;
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this->isWinStatus = false;
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this->color = BLACK;
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}
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void setColor(bool newColor) {
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this->isEmptyStatus = false;
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this->color = newColor;
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}
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void setWin() {
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this->isWinStatus = true;
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}
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void reset() {
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this->isEmptyStatus = true;
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this->isWinStatus = false;
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this->color = BLACK;
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}
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bool isEmpty() {
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return this->isEmptyStatus;
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}
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bool getColor() {
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return this->color;
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}
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std::string show() {
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if (this->isWinStatus) {
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return "X";
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}
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if (this->color == BLACK) {
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return "⬤";
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}
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else {
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return "◯";
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}
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}
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};
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class ChessBoard {
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private:
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ChessPiece ChessPieces[15][15];
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int chessCount;
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char toHex(int num) {
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if (num < 10) {
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return num + '0';
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}
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else {
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return num - 10 + 'A';
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}
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}
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public:
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ChessBoard() {
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this->chessCount = 0;
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}
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// void init() {
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// // for (int i = 0; i < 15; i++) {
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// // for (int j = 0; j < 15; j++) {
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// // this->ChessPieces[i][j].init();
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// // }
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// // }
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// this->chessCount = 0;
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// }
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void show() {
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std::cout << boardTitle << std::endl;
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for (int i = 0; i < 15; i++) {
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std::cout << this->toHex(i + 1) << ' ';
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char(*emptyLineRef)[29][4] = NULL;
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if (i == 0) {
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emptyLineRef = &emptyBoardString[0];
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}
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else if (i == 14) {
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emptyLineRef = &emptyBoardString[2];
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}
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else {
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emptyLineRef = &emptyBoardString[1];
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}
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int j = 0;
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for (; j < 15; j++) {
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if (this->ChessPieces[i][j].isEmpty()) {
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std::cout << (*emptyLineRef)[j * 2];
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}
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else {
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std::cout << this->ChessPieces[i][j].show();
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}
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if (j < 14) {
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std::cout << (*emptyLineRef)[j * 2 + 1];
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}
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}
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std::cout << std::endl;
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}
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}
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// Returns true if success, returns false if not
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bool setChess(bool color, int row, int column) {
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if (row > 14 || row < 0 || column > 14 || column < 0) {
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std::cout << "Out of border!" << std::endl;
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return false;
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}
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if (!this->ChessPieces[row][column].isEmpty()) {
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std::cout << "There already is a chess piece!" << std::endl;
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return false;
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}
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this->ChessPieces[row][column].setColor(color);
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this->chessCount++;
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return true;
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}
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void reset() {
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for (int i = 0; i < 15; i++) {
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for (int j = 0; j < 15; j++) {
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this->ChessPieces[i][j].reset();
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}
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}
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this->chessCount = 0;
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}
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bool isFull() {
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return this->chessCount == 15 * 15;
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}
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bool checkWinner(int row, int column, bool color) {
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int connetCount = 0;
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int i = row, j = column;
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int possiblePieces[9][2] = {0};
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// vertical
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for (; i < 15; i++) {
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if (this->ChessPieces[i][j].isEmpty()) {
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break;
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}
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if (this->ChessPieces[i][j].getColor() == color) {
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possiblePieces[connetCount][0] = i;
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possiblePieces[connetCount][1] = j;
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connetCount++;
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}
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else {
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break;
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}
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}
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for (i = row - 1; i >= 0; i--) {
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if (this->ChessPieces[i][j].isEmpty()) {
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break;
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}
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if (this->ChessPieces[i][j].getColor() == color) {
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possiblePieces[connetCount][0] = i;
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possiblePieces[connetCount][1] = j;
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connetCount++;
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}
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else {
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break;
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}
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}
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if (connetCount >= 5) {
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for (connetCount--; connetCount >= 0; connetCount--) {
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this->ChessPieces[possiblePieces[connetCount][0]]
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[possiblePieces[connetCount][1]]
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.setWin();
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}
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return true;
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}
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// horizontal
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i = row;
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j = column;
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connetCount = 0;
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for (; j < 15; j++) {
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if (this->ChessPieces[i][j].isEmpty()) {
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break;
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}
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if (this->ChessPieces[i][j].getColor() == color) {
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possiblePieces[connetCount][0] = i;
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possiblePieces[connetCount][1] = j;
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connetCount++;
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}
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else {
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break;
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}
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}
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for (j = column - 1; j >= 0; j--) {
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if (this->ChessPieces[i][j].isEmpty()) {
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break;
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}
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if (this->ChessPieces[i][j].getColor() == color) {
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possiblePieces[connetCount][0] = i;
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possiblePieces[connetCount][1] = j;
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connetCount++;
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}
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else {
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break;
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}
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}
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if (connetCount >= 5) {
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for (connetCount--; connetCount >= 0; connetCount--) {
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this->ChessPieces[possiblePieces[connetCount][0]]
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[possiblePieces[connetCount][1]]
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.setWin();
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}
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return true;
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}
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// left-up
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i = row;
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j = column;
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connetCount = 0;
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while (i < 15 && j < 15) {
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if (this->ChessPieces[i][j].isEmpty()) {
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break;
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}
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if (this->ChessPieces[i][j].getColor() == color) {
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possiblePieces[connetCount][0] = i;
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possiblePieces[connetCount][1] = j;
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connetCount++;
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}
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else {
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break;
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}
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i++;
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j++;
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}
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i = row - 1;
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j = column - 1;
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while (i >= 0 && j >= 0) {
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if (this->ChessPieces[i][j].isEmpty()) {
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break;
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}
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if (this->ChessPieces[i][j].getColor() == color) {
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possiblePieces[connetCount][0] = i;
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possiblePieces[connetCount][1] = j;
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connetCount++;
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}
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else {
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break;
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}
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i--;
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j--;
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}
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if (connetCount >= 5) {
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for (connetCount--; connetCount >= 0; connetCount--) {
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this->ChessPieces[possiblePieces[connetCount][0]]
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[possiblePieces[connetCount][1]]
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.setWin();
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}
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return true;
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}
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// right-up
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i = row;
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j = column;
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connetCount = 0;
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while (i >= 0 && j < 15) {
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if (this->ChessPieces[i][j].isEmpty()) {
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break;
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}
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if (this->ChessPieces[i][j].getColor() == color) {
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possiblePieces[connetCount][0] = i;
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possiblePieces[connetCount][1] = j;
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connetCount++;
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}
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else {
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break;
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}
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i--;
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j++;
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}
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i = row + 1;
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j = column - 1;
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while (i < 15 && j >= 0) {
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if (this->ChessPieces[i][j].isEmpty()) {
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break;
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}
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if (this->ChessPieces[i][j].getColor() == color) {
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possiblePieces[connetCount][0] = i;
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possiblePieces[connetCount][1] = j;
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connetCount++;
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}
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else {
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break;
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}
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i++;
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j--;
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}
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if (connetCount >= 5) {
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for (connetCount--; connetCount >= 0; connetCount--) {
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this->ChessPieces[possiblePieces[connetCount][0]]
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[possiblePieces[connetCount][1]]
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.setWin();
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}
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return true;
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}
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return false;
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}
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};
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class Player {
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private:
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ChessBoard *board;
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std::string playerName;
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bool chessType;
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int toInt(char input) {
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if ('1' <= input && input <= '9') {
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return input - '1';
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}
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else if ('A' <= input && input <= 'F') {
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return input - 'A' + 9;
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}
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else if ('a' <= input && input <= 'f') {
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return input - 'a' + 9;
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}
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else {
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return -1;
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}
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}
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public:
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Player(std::string name, bool type, ChessBoard *chessBoard) {
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this->playerName = name;
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this->chessType = type;
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this->board = chessBoard;
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}
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std::string getName() {
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return this->playerName;
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}
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bool getColor() {
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return this->chessType;
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}
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putChessPieceResult setChess(char row, char column) {
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int rowCount, columnCount;
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rowCount = toInt(row);
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columnCount = toInt(column);
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if (!this->board->setChess(chessType, rowCount, columnCount)) {
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return failed;
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}
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if (this->board->checkWinner(rowCount, columnCount, this->chessType)) {
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std::cout << "\n####################\n"
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<< this->playerName << " wins!" << std::endl
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<< "####################\n";
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return win;
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}
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if (this->board->isFull()) {
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std::cout << "Board is full. Tie!" << std::endl;
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return fullBoard;
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}
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else {
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return success;
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}
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}
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};
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int main() {
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ChessBoard aBoard;
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aBoard.show();
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Player* players[2];
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{
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std::string temp = "";
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std::cout << "Player 1 name: ";
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std::cin >> temp;
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players[0] = new Player(temp, BLACK, &aBoard);
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std::cout << "Player 2 name: ";
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std::cin >> temp;
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players[1] = new Player(temp, WHITE, &aBoard);
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}
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putChessPieceResult result;
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bool nowMovePlayerIndex = false;
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do {
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std::cout << players[nowMovePlayerIndex]->getName() << " ["
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<< (players[nowMovePlayerIndex]->getColor() ? "◯White"
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: "⬤Black")
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<< "]: "
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<< "Please enter the coordinate of your new chess piece."
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<< std::endl;
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char row, column;
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std::cout << "Row No. ";
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std::cin >> row;
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fflush(stdin);
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while (!(('1' <= row && row <= '9') || ('A' <= row && row <= 'F') ||
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('a' <= row && row <= 'f'))) {
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std::cout << "Not a valid row number. Try again." << std::endl;
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std::cout << "Row No. ";
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std::cin >> row;
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fflush(stdin);
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}
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std::cout << "Column No. ";
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std::cin >> column;
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fflush(stdin);
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while (!(('1' <= row && row <= '9') || ('A' <= row) && (row <= 'F') ||
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('a' <= row && row <= 'f'))) {
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std::cout << "Not a valid column number. Try again." << std::endl;
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std::cout << "Column No. ";
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std::cin >> column;
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fflush(stdin);
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}
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result = players[nowMovePlayerIndex]->setChess(row, column);
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if (result == failed) {
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continue;
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}
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else if (result == success) {
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nowMovePlayerIndex ^= 1;
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aBoard.show();
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continue;
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}
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else {
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aBoard.show();
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char input;
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do {
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std::cout << "Reset for another round? (y/n) ";
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input = getchar();
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fflush(stdin);
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} while (input != 'y' && input != 'Y' && input != 'n' &&
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input != 'N');
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if (input == 'y' || input == 'Y') {
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aBoard.reset();
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aBoard.show();
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continue;
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}
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else {
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break;
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}
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}
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} while (true);
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return 0;
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}
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