13 Commits

Author SHA1 Message Date
unlockable
3d4ad11b89 ac! 2023-11-05 15:54:51 +08:00
unlockable
b7b8af4811 Use long long. 2023-11-05 15:13:10 +08:00
unlockable
cf1e94a5d1 Bigger ans. 2023-11-05 15:03:44 +08:00
unlockable
744a773e95 Better comment. 2023-11-05 14:19:57 +08:00
unlockable
1d3a916eb5 开略大的数组。 2023-11-05 13:44:49 +08:00
unlockable
3aabda4b43 只有60分。 2023-11-05 13:36:11 +08:00
unlockable
2642acd00a Output 0 when no path possible. 2023-11-05 11:03:05 +08:00
unlockable
32bd7e91fd 1, 2, 3, 4, 7AC. 2023-11-05 10:52:27 +08:00
unlockable
a370d5a723 Example not correct. 2023-11-05 01:24:20 +08:00
unlockable
a91c9637e8 Complete comment. 2023-10-24 11:13:30 +08:00
unlockable
4726deb30c AC! 2023-10-22 13:25:02 +08:00
unlockable
03e0e30a95 Can't deal with same numbers in a row. 2023-10-21 22:36:12 +08:00
unlockable
8a44704bdd AC! 2023-10-08 00:28:37 +08:00
4 changed files with 178 additions and 103 deletions

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@@ -77,7 +77,7 @@ BreakConstructorInitializersBeforeComma: false
BreakConstructorInitializers: BeforeColon BreakConstructorInitializers: BeforeColon
BreakAfterJavaFieldAnnotations: false BreakAfterJavaFieldAnnotations: false
BreakStringLiterals: true BreakStringLiterals: true
ColumnLimit: 80 ColumnLimit: 100
CommentPragmas: '^ IWYU pragma:' CommentPragmas: '^ IWYU pragma:'
QualifierAlignment: Leave QualifierAlignment: Leave
CompactNamespaces: false CompactNamespaces: false

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@@ -1,121 +1,47 @@
#include <stdio.h> #include <stdio.h>
template <class E> class Node { struct Node{
private: int prev, next;
E content;
Node<E> *next;
public:
Node(const E &_content) : content(_content), next(this){};
Node(const E &_content, Node<E> *nextPtr)
: content(_content), next(nextPtr){};
void setNext(Node<E> *_ptr) {
this->next = _ptr;
}
E &getContent() {
return this->content;
}
Node<E> *getNextPtr() {
return this->next;
}
}; };
template <class E> class Iterator { Node map[100000];
private:
Node<E> *current;
public:
Iterator(Node<E> *start) : current(start){};
E &peekNext() {
return this->current->getNextPtr()->getContent();
}
void next() {
this->current = this->current->getNextPtr();
}
E &peek() {
return this->current->getContent();
}
Node<E> *peekNode() {
return this->current;
}
void insertHere(const E &newItem) {
this->current->setNext(
new Node<E>(newItem, this->current->getNextPtr()));
}
};
template <class E> class List {
private:
// int _length;
Node<E> head;
public:
List(const E &dummyValue)
: head(Node<E>(dummyValue)){
// this->_length = 0;
};
void insert(const E &target, const E &newItem) {
Iterator<E> iter = Iterator<E>(&this->head);
// Remember to add a loop to stop at length!!;
while (iter.peek() != target) {
iter.next();
}
iter.insertHere(newItem);
// this->_length++;
}
void remove(const E &target) {
Iterator<E> iter = Iterator<E>(&this->head);
while (iter.peekNext() != target) {
iter.next();
}
Node<E> *toBeDeleted = iter.peekNode()->getNextPtr();
iter.peekNode()->setNext(toBeDeleted->getNextPtr());
delete toBeDeleted;
// this->_length--;
}
Iterator<E> iterate() {
return Iterator<E>(&this->head);
}
};
int main() { int main() {
List<int> aList(0); map[0].prev = 1;
aList.insert(0, 1); map[0].next = 1;
map[1].prev = 0;
map[1].next = 0;
int n; int n;
int cmd, x, y; int cmd, x, y;
scanf("%d", &n); scanf("%d", &n);
while (n) { while (n) {
scanf("%d %d", &cmd, &x); scanf("%d %d", &cmd, &x);
switch (cmd) { switch(cmd) {
case 1: { case 1: {
scanf("%d", &y); scanf("%d", &y);
aList.insert(x, y); map[y].prev = x;
break; map[y].next = map[x].next;
} map[x].next = y;
case 2: { map[map[y].next].prev = y;
Iterator<int> iter = aList.iterate(); break;
while (iter.peek() != x) { }
iter.next(); case 2: {
printf("%d\n", map[x].next);
break;
}
case 3: {
map[map[x].prev].next = map[x].next;
map[map[x].next].prev = map[x].prev;
break;
} }
printf("%d\n", iter.peekNext());
break;
}
case 3: {
aList.remove(x);
}
} }
n--; n--;
} }
Iterator<int> iter = aList.iterate(); int cur = map[0].next;
iter.next(); while (cur != 0) {
while (true) { printf("%d\n", cur);
int content = iter.peek(); cur = map[cur].next;
if (content == 0) {
break;
}
printf("%d\n", content);
iter.next();
} }
return 0; return 0;
} }

48
2023203/main.cpp Normal file
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@@ -0,0 +1,48 @@
#include <stdio.h>
// 创建一个栈,拿到一个数,与栈顶比较,如果比栈顶小,压栈(正在波峰向波谷下降)
// 比栈顶大,弹栈并计数;和栈顶相同,计数并且压入。
struct NumberNode {
int data;
int count;
};
long long totalPairs;
NumberNode powers[500010];
int main() {
int len = 1;
int N;
int input;
totalPairs = 0;
powers[0].data = 0;
powers[0].count = 0;
scanf("%d", &N);
scanf("%d", &powers[1].data);
powers[1].count = 1;
N--;
for (int i = 0; i < N; i++) {
scanf("%d", &input);
while (len != 0 && powers[len].data < input) {
totalPairs += powers[len].count;
len--;
}
if (len == 0 ) {
powers[1].data = input;
powers[1].count = 1;
len = 1;
} else {
if (powers[len].data == input) {
totalPairs += powers[len].count + (len > 1);
powers[len].count++;
}
else {
totalPairs += 1;
powers[++len] = NumberNode {input, 1};
}
}
}
printf("%lld", totalPairs);
return 0;
}

101
2023204/main.cpp Normal file
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@@ -0,0 +1,101 @@
#include <stdio.h>
#include <vector>
#define DEAD false
#define ALIVE true
// 'Natural count' is the name of the node when all the nodes in the tree is
// alive. xxx_num denotes the count as the question described.
int ans[200] = {0};
long long dead_nodes_num[105] = {0};
int total_dead_nodes = 0;
long long target_nodes_num[105] = {0};
int total_target_nodes = 0;
long long max_spawned_num = 0;
struct Layer {
long long start_num;
long long end_num;
std::vector<long long> dead_nodes;
};
Layer tree[150] = {0};
void create_tree(long long start_num, long long prev_alive, int layer, int next_dead_node_ptr) {
tree[layer].start_num = start_num;
prev_alive *= 2;
tree[layer].end_num = start_num + prev_alive - 1;
while (next_dead_node_ptr < total_dead_nodes &&
dead_nodes_num[next_dead_node_ptr] <= tree[layer].end_num) {
tree[layer].dead_nodes.push_back(dead_nodes_num[next_dead_node_ptr++]);
prev_alive--;
}
if (prev_alive == 0 || tree[layer].end_num >= target_nodes_num[total_target_nodes - 1]) {
max_spawned_num = tree[layer].end_num;
return;
}
create_tree(tree[layer].end_num + 1, prev_alive, layer + 1, next_dead_node_ptr);
}
void find_ans(long long target, int layer) {
ans[layer] = target;
if (layer == 1) {
return;
}
long long count_in_layer = (target - tree[layer].start_num) / 2;
for (int i = 0; i < tree[layer - 1].dead_nodes.size(); i++) {
if (count_in_layer < tree[layer - 1].dead_nodes[i] - tree[layer - 1].start_num - i) {
find_ans(tree[layer - 1].start_num + i + count_in_layer, layer - 1);
return;
}
}
// til the end_num
find_ans(tree[layer - 1].start_num + tree[layer - 1].dead_nodes.size() + count_in_layer,
layer - 1);
}
int main() {
scanf("%d %d", &total_dead_nodes, &total_target_nodes);
for (int i = 0; i < total_dead_nodes; i++) {
scanf("%lld", &dead_nodes_num[i]);
}
for (int i = 0; i < total_target_nodes; i++) {
scanf("%lld", &target_nodes_num[i]);
}
tree[1].start_num = 1;
tree[1].end_num = 1;
if (dead_nodes_num[0] == 1) {
for (int i = 0; i < total_target_nodes; i++) {
if (target_nodes_num[i] == 1) {
printf("1\n"); //
}
else {
printf("0\n");
}
}
return 0;
}
create_tree(2, 1, 2, 0);
// printf("Max spawn: %lld\n", max_spawned_num);
for (int i = 0; i < total_target_nodes; i++) {
if (target_nodes_num[i] > max_spawned_num) {
printf("0\n");
continue;
}
int layer_pos = 1;
while (tree[layer_pos].end_num < target_nodes_num[i]) {
layer_pos++;
}
find_ans(target_nodes_num[i], layer_pos);
for (int j = 1; j <= layer_pos; j++) {
printf("%lld ", ans[j]);
}
printf("\n");
}
return 0;
}