159 lines
3.4 KiB
C++
159 lines
3.4 KiB
C++
#include "TimerOne.h"
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#define TIME_PER_LAYER_IN_US 800
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#define BUS_START_PIN 22
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#define CLOCK_START_PIN 30
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#define SW_START_PIN 38
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class Cube {
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private:
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static int layer_count;
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static int brightness_count;
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public:
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// Every int represents a row of 8 LED status.
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static int LED_status[8][8];
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static void display() {
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// Serial.println("Here");
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if (brightness_count >= 2) {
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digitalWrite(SW_START_PIN + layer_count, LOW);
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layer_count = (layer_count + 1) % 8;
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}
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brightness_count = (brightness_count + 1) % 3;
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for (int i = 0; i < 8; i++) {
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for (int j = 0; j < 8; j++) {
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// In LED_status:
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// 0 = off
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// 4 = brightest
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digitalWrite(BUS_START_PIN + j,
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((LED_status[layer_count][i] >> (j * 2)) & 3) >=
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(3 - brightness_count));
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}
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digitalWrite(CLOCK_START_PIN + i, HIGH);
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digitalWrite(CLOCK_START_PIN + i, LOW);
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}
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digitalWrite(SW_START_PIN + layer_count, HIGH);
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}
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static void set_status(int x, int y, int z, int brightness) {
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x %= 8;
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y %= 8;
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z %= 8;
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brightness %= 4;
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LED_status[z][x] =
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(LED_status[z][x] & (~(3 << (y * 2)))) | (brightness << (y * 2));
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}
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static int get_status(int x, int y, int z) {
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return LED_status[z][x] >> (y * 2) & 3;
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}
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static void clear() {
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for (int i = 0; i < 8; i++) {
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for (int j = 0; j < 8; j++) {
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LED_status[i][j] = 0;
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}
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}
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}
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};
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int Cube::layer_count = 0;
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int Cube::brightness_count = 0;
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int Cube::LED_status[8][8] = {0};
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int bright = 3;
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void setup() {
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for (int i = 22; i < 46; i++) {
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pinMode(i, OUTPUT);
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}
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Timer1.initialize();
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Timer1.setPeriod(TIME_PER_LAYER_IN_US);
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Timer1.attachInterrupt(Cube::display);
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Serial.begin(115200);
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randomSeed(analogRead(0));
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}
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void loop() {
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// Ref: https://raw.githubusercontent.com/wiki/olikraus/u8glib/fontpic/u8g_font_u8glib_4.png
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// for (int i = 7; i >= 0; i--) {
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// for (int j = 0; j < 8; j++) {
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// for (int k = 0; k < 8; k++) {
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// Cube::set_status(i, j, k, bright);
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// delay(5);
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// }
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// }
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// }
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// bright = (bright + 1) % 4;
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// // 0
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// Cube::clear();
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// Cube::set_status(7, 0, 7, 3);
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// Cube::set_status(7, 1, 7, 3);
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// Cube::set_status(7, 2, 7, 3);
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// Cube::set_status(7, 0, 6, 3);
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// Cube::set_status(7, 2, 6, 3);
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// Cube::set_status(7, 0, 5, 3);
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// Cube::set_status(7, 2, 5, 3);
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// Cube::set_status(7, 0, 4, 3);
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// Cube::set_status(7, 1, 4, 3);
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// Cube::set_status(7, 2, 4, 3);
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// delay(5000);
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// // 1
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// Cube::clear();
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// Cube::set_status(7, 1, 7, 3);
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// Cube::set_status(7, 0, 6, 3);
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// Cube::set_status(7, 1, 6, 3);
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// Cube::set_status(7, 1, 5, 3);
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// // Cube::set_status(7, 0, 4, 3);
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// Cube::set_status(7, 1, 4, 3);
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// // Cube::set_status(7, 2, 4, 3);
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// delay(5000);
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// 2
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Cube::clear();
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Cube::set_status(6, 0, 7, 3);
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Cube::set_status(6, 1, 7, 3);
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Cube::set_status(6, 2, 7, 3);
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Cube::set_status(6, 2, 6, 3);
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Cube::set_status(6, 1, 5, 3);
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Cube::set_status(6, 0, 4, 3);
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Cube::set_status(6, 1, 4, 3);
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Cube::set_status(6, 2, 4, 3);
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// delay(5000);
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// 3
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// Cube::clear();
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Cube::set_status(7, 0, 3, 3);
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Cube::set_status(7, 1, 3, 3);
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Cube::set_status(7, 2, 3, 3);
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Cube::set_status(7, 1, 2, 3);
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Cube::set_status(7, 2, 1, 3);
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Cube::set_status(7, 0, 0, 3);
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Cube::set_status(7, 1, 0, 3);
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Cube::set_status(7, 2, 0, 3);
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delay(5000);
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} |