Files
HardwareDesign/8By8/8By8.ino
2023-08-24 17:53:14 +08:00

159 lines
3.4 KiB
C++

#include "TimerOne.h"
#define TIME_PER_LAYER_IN_US 800
#define BUS_START_PIN 22
#define CLOCK_START_PIN 30
#define SW_START_PIN 38
class Cube {
private:
static int layer_count;
static int brightness_count;
public:
// Every int represents a row of 8 LED status.
static int LED_status[8][8];
static void display() {
// Serial.println("Here");
if (brightness_count >= 2) {
digitalWrite(SW_START_PIN + layer_count, LOW);
layer_count = (layer_count + 1) % 8;
}
brightness_count = (brightness_count + 1) % 3;
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
// In LED_status:
// 0 = off
// 4 = brightest
digitalWrite(BUS_START_PIN + j,
((LED_status[layer_count][i] >> (j * 2)) & 3) >=
(3 - brightness_count));
}
digitalWrite(CLOCK_START_PIN + i, HIGH);
digitalWrite(CLOCK_START_PIN + i, LOW);
}
digitalWrite(SW_START_PIN + layer_count, HIGH);
}
static void set_status(int x, int y, int z, int brightness) {
x %= 8;
y %= 8;
z %= 8;
brightness %= 4;
LED_status[z][x] =
(LED_status[z][x] & (~(3 << (y * 2)))) | (brightness << (y * 2));
}
static int get_status(int x, int y, int z) {
return LED_status[z][x] >> (y * 2) & 3;
}
static void clear() {
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
LED_status[i][j] = 0;
}
}
}
};
int Cube::layer_count = 0;
int Cube::brightness_count = 0;
int Cube::LED_status[8][8] = {0};
int bright = 3;
void setup() {
for (int i = 22; i < 46; i++) {
pinMode(i, OUTPUT);
}
Timer1.initialize();
Timer1.setPeriod(TIME_PER_LAYER_IN_US);
Timer1.attachInterrupt(Cube::display);
Serial.begin(115200);
randomSeed(analogRead(0));
}
void loop() {
// Ref: https://raw.githubusercontent.com/wiki/olikraus/u8glib/fontpic/u8g_font_u8glib_4.png
// for (int i = 7; i >= 0; i--) {
// for (int j = 0; j < 8; j++) {
// for (int k = 0; k < 8; k++) {
// Cube::set_status(i, j, k, bright);
// delay(5);
// }
// }
// }
// bright = (bright + 1) % 4;
// // 0
// Cube::clear();
// Cube::set_status(7, 0, 7, 3);
// Cube::set_status(7, 1, 7, 3);
// Cube::set_status(7, 2, 7, 3);
// Cube::set_status(7, 0, 6, 3);
// Cube::set_status(7, 2, 6, 3);
// Cube::set_status(7, 0, 5, 3);
// Cube::set_status(7, 2, 5, 3);
// Cube::set_status(7, 0, 4, 3);
// Cube::set_status(7, 1, 4, 3);
// Cube::set_status(7, 2, 4, 3);
// delay(5000);
// // 1
// Cube::clear();
// Cube::set_status(7, 1, 7, 3);
// Cube::set_status(7, 0, 6, 3);
// Cube::set_status(7, 1, 6, 3);
// Cube::set_status(7, 1, 5, 3);
// // Cube::set_status(7, 0, 4, 3);
// Cube::set_status(7, 1, 4, 3);
// // Cube::set_status(7, 2, 4, 3);
// delay(5000);
// 2
Cube::clear();
Cube::set_status(6, 0, 7, 3);
Cube::set_status(6, 1, 7, 3);
Cube::set_status(6, 2, 7, 3);
Cube::set_status(6, 2, 6, 3);
Cube::set_status(6, 1, 5, 3);
Cube::set_status(6, 0, 4, 3);
Cube::set_status(6, 1, 4, 3);
Cube::set_status(6, 2, 4, 3);
// delay(5000);
// 3
// Cube::clear();
Cube::set_status(7, 0, 3, 3);
Cube::set_status(7, 1, 3, 3);
Cube::set_status(7, 2, 3, 3);
Cube::set_status(7, 1, 2, 3);
Cube::set_status(7, 2, 1, 3);
Cube::set_status(7, 0, 0, 3);
Cube::set_status(7, 1, 0, 3);
Cube::set_status(7, 2, 0, 3);
delay(5000);
}