Files
HardwareDesign/8By8/8By8.ino
2023-09-06 16:48:31 +08:00

182 lines
4.7 KiB
C++

#include "TimerOne.h"
#define TIME_PER_LAYER_IN_US 700
#define BUS_START_PIN 22
#define CLOCK_START_PIN 30
#define SW_START_PIN 38
class Cube {
private:
static int layer_count;
static int brightness_count;
static bool blinking_LED_status;
public:
// Every int represents a row of 8 LED status.
static uint16_t LED_status[8][8];
static uint16_t LED_brightness[8][8];
static uint8_t LED_blinking_status[8][8];
static void set_blinking(int x, int y, int z) {
// 1 = enable blinking
if (x >= 8 || x < 0 || y >= 8 || y < 0 || z >= 8 || z < 0) {
return;
}
LED_blinking_status[z][x] = LED_blinking_status[z][x] | (1 << y);
}
static void unset_blinking(int x, int y, int z) {
if (x >= 8 || x < 0 || y >= 8 || y < 0 || z >= 8 || z < 0) {
return;
}
LED_blinking_status[z][x] = LED_blinking_status[z][x] & (~1 << y);
LED_status[z][x] = (LED_status[z][x] & (~(3 << (y * 2)))) |
(LED_brightness[z][x] & (3 << (y * 2)));
}
static void do_blinking() {
blinking_LED_status ^= 1;
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
for (int k = 0; k < 8; k++) {
if (LED_blinking_status[i][j] >> k & 1) {
if (blinking_LED_status) {
LED_status[i][j] = LED_brightness[i][j];
} else {
LED_status[i][j] = LED_status[i][j] & (~(3 << (k * 2)));
}
}
}
}
}
}
static void display() {
// Serial.println("Here");
if (brightness_count >= 2) {
digitalWrite(SW_START_PIN + layer_count, LOW);
layer_count = (layer_count + 1) % 8;
}
brightness_count = (brightness_count + 1) % 3;
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
// In LED_status:
// 0 = off
// 4 = brightest
digitalWrite(BUS_START_PIN + j,
((LED_status[layer_count][i] >> (j * 2)) & 3) >=
(3 - brightness_count));
}
digitalWrite(CLOCK_START_PIN + i, HIGH);
digitalWrite(CLOCK_START_PIN + i, LOW);
}
digitalWrite(SW_START_PIN + layer_count, HIGH);
}
static void set_status(int x, int y, int z, int brightness) {
if (x >= 8 || x < 0 || y >= 8 || y < 0 || z >= 8 || z < 0) {
return;
}
brightness %= 4;
LED_status[z][x] =
(LED_status[z][x] & (~(3 << (y * 2)))) | (brightness << (y * 2));
LED_brightness[z][x] =
(LED_brightness[z][x] & (~(3 << (y * 2)))) | (brightness << (y * 2));
}
static int get_status(int x, int y, int z) {
return LED_brightness[z][x] >> (y * 2) & 3;
}
static void clear() {
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
LED_brightness[i][j] = 0;
LED_status[i][j] = 0;
}
}
}
static void draw_line(int x, int y, int z, int length, int direction,
int brightness) {
if (x >= 8 || x < 0 || y >= 8 || y < 0 || z >= 8 || z < 0) {
return;
}
if (direction >= 3 || direction < 0 || length <= 0 || brightness >= 4 ||
brightness < 0) {
return;
}
// 0: x
// 1: y
// 2: z
switch (direction) {
case 0:
for (int i = 0; i < length; i++) {
set_status(x + i, y, z, brightness);
}
break;
case 1:
for (int i = 0; i < length; i++) {
set_status(x, y + i, z, brightness);
}
break;
case 2:
for (int i = 0; i < length; i++) {
set_status(x, y, z + i, brightness);
}
break;
}
}
};
int Cube::layer_count = 0;
int Cube::brightness_count = 0;
uint16_t Cube::LED_status[8][8] = {0};
uint16_t Cube::LED_brightness[8][8] = {0};
uint8_t Cube::LED_blinking_status[8][8] = {0};
bool Cube::blinking_LED_status = false;
int bright = 3;
void setup() {
for (int i = 22; i < 46; i++) {
pinMode(i, OUTPUT);
}
Timer1.initialize();
Timer1.setPeriod(TIME_PER_LAYER_IN_US);
Timer1.attachInterrupt(Cube::display);
cli();
TCCR4A = 0; // set entire TCCR1A register to 0
TCCR4B = 0; // same for TCCR1B
TCNT4 = 0; // initialize counter value to 0
// set compare match register for 1hz increments
OCR4A = 7500 / 1; // = (16*10^6) / (1*1024) - 1 (must be <65536)
// turn on CTC mode
TCCR4B |= (1 << WGM12);
// Set CS12 and CS10 bits for 1024 prescaler
TCCR4B |= (1 << CS12) | (1 << CS10);
// enable timer compare interrupt
TIMSK4 |= (1 << OCIE4A);
sei();
Cube::set_blinking(1, 1, 1);
Serial.begin(115200);
}
void loop() {
for (int i = 7; i >= 0; i--) {
for (int j = 0; j < 8; j++) {
for (int k = 0; k < 8; k++) {
Cube::set_status(i, j, k, 3);
delay(5);
}
}
}
}
ISR(TIMER4_COMPA_vect) { Cube::do_blinking(); }