260 lines
6.8 KiB
C++
260 lines
6.8 KiB
C++
#include <iostream>
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#include <string>
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#define BLACK false
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#define WHITE true
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// 还没有实现判定输赢
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// todo: 棋盘满时判定和棋
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// clang-format off
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std::string boardTitle = " 1 2 3 4 5 6 7 8 9 A B C D E F";
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char emptyBoardString[3][29][4] = {
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{
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"┏", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┯", "━", "┓"
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},
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{
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"┠", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┼", "─", "┨"
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},
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{
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"┗", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┷", "━", "┛",
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}
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};
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// clang-format on
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enum putChessPieceResult { failed, success, win };
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class ChessPiece {
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private:
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bool color;
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bool isEmptyStatus;
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bool isWinStatus;
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public:
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void init() {
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this->isEmptyStatus = true;
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this->isWinStatus = false;
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this->color = BLACK;
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}
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void setColor(bool newColor) {
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this->isEmptyStatus = false;
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this->color = newColor;
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}
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void setWin() {
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this->isWinStatus = true;
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}
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bool isEmpty() {
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return this->isEmptyStatus;
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}
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bool getColor() {
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return this->color;
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}
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std::string show() {
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if (this->color == BLACK) {
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if (this->isWinStatus) {
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return "⬛";
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}
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return "⬤";
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}
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else {
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if (this->isWinStatus) {
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return "⬜";
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}
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return "◯";
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}
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}
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};
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class ChessBoard {
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private:
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ChessPiece ChessPieces[15][15];
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int chessCount;
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char toHex(int num) {
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if (num < 10) {
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return num + '0';
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}
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else {
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return num - 10 + 'A';
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}
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}
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public:
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void init() {
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for (int i = 0; i < 15; i++) {
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for (int j = 0; j < 15; j++) {
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this->ChessPieces[i][j].init();
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}
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}
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this->chessCount = 0;
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}
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void show() {
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std::cout << boardTitle << std::endl;
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for (int i = 0; i < 15; i++) {
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std::cout << this->toHex(i + 1) << ' ';
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char(*emptyLineRef)[29][4] = NULL;
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if (i == 0) {
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emptyLineRef = &emptyBoardString[0];
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}
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else if (i == 14) {
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emptyLineRef = &emptyBoardString[2];
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}
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else {
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emptyLineRef = &emptyBoardString[1];
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}
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int j = 0;
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for (; j < 15; j++) {
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if (this->ChessPieces[i][j].isEmpty()) {
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std::cout << (*emptyLineRef)[j * 2];
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}
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else {
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std::cout << this->ChessPieces[i][j].show();
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}
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if (j < 14) {
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std::cout << (*emptyLineRef)[j * 2 + 1];
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}
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}
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std::cout << std::endl;
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}
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}
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// Returns true if success, returns false if not
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bool setChess(bool color, int row, int column) {
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if (row > 14 || row < 0 || column > 14 || column < 0) {
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std::cout << "Out of border!" << std::endl;
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return false;
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}
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if (!this->ChessPieces[row][column].isEmpty()) {
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std::cout << "There already is a chess piece!" << std::endl;
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return false;
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}
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this->ChessPieces[row][column].setColor(color);
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this->chessCount++;
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return true;
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}
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void reset() {
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this->init();
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}
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bool checkWinner(int row, int column) {
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return false;
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}
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};
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class Player {
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private:
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ChessBoard *board;
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std::string playerName;
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bool chessType;
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int toInt(char input) {
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if ('1' <= input && input <= '9') {
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return input - '1';
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}
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else if ('A' <= input && input <= 'F') {
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return input - 'A' + 10;
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}
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else {
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return -1;
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}
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}
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public:
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void init(std::string name, bool type, ChessBoard *chessBoard) {
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this->playerName = name;
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this->chessType = type;
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this->board = chessBoard;
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}
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std::string getName() {
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return this->playerName;
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}
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bool getColor() {
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return this->chessType;
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}
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putChessPieceResult setChess(char row, char column) {
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int rowCount, columnCount;
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rowCount = toInt(row);
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columnCount = toInt(column);
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if (!this->board->setChess(chessType, rowCount, columnCount)) {
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return failed;
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}
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if (this->board->checkWinner(rowCount, columnCount)) {
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std::cout << this->playerName << " wins!" << std::endl;
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return win;
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}
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else {
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return success;
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}
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}
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};
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int main() {
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ChessBoard aBoard;
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aBoard.init();
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aBoard.show();
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Player players[2];
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{
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std::string temp = "";
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std::cout << "Player 1 name: ";
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std::cin >> temp;
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players[0].init(temp, BLACK, &aBoard);
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std::cout << "Player 2 name: ";
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std::cin >> temp;
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players[1].init(temp, WHITE, &aBoard);
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}
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putChessPieceResult result;
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bool nowMovePlayerIndex = false;
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do {
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std::cout << players[nowMovePlayerIndex].getName() << " ["
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<< (players[nowMovePlayerIndex].getColor() ? "White"
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: "Black")
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<< "]: "
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<< "Please enter the coordinate of your new chess piece."
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<< std::endl;
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char row, column;
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std::cout << "Row No. ";
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std::cin >> row;
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fflush(stdin);
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while (!(('1' <= row && row <= '9') || ('A' <= row) && (row <= 'F'))) {
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std::cout << "Not a valid row number. Try again." << std::endl;
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std::cout << "Row No. ";
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std::cin >> row;
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fflush(stdin);
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}
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std::cout << "Column No. ";
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std::cin >> column;
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fflush(stdin);
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while (!(('1' <= row && row <= '9') || ('A' <= row) && (row <= 'F'))) {
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std::cout << "Not a valid column number. Try again." << std::endl;
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std::cout << "Column No. ";
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std::cin >> column;
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fflush(stdin);
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}
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result = players[nowMovePlayerIndex].setChess(row, column);
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if (result == failed) {
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continue;
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}
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else if (result == success) {
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nowMovePlayerIndex ^= 1;
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aBoard.show();
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continue;
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}
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else if (result == win) {
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break;
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}
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} while (true);
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return 0;
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} |